An archive of the original Void Ascender project.
| Assets | ||
| Autoloads | ||
| Enemies | ||
| Hazards | ||
| Player | ||
| UI | ||
| Weapons | ||
| Worlds | ||
| .gitattributes | ||
| .gitignore | ||
| crazy_particles.tscn | ||
| default_theme.tres | ||
| export_presets.cfg | ||
| icon.svg | ||
| icon.svg.import | ||
| LICENSE | ||
| player_inventory.tres | ||
| Profile.gd | ||
| project.godot | ||
| README.md | ||
| world_data.gd | ||
Void Ascender
Fast-paced platformer game being created in Godot 4.
Playing
You can clone this repo and open with Godot 4, use a Release from Github, or play a probably outdated and buggy version online here: https://stormlight14.itch.io/void-ascender-test.
About
The player must go upwards through each level to complete it. They need to get to the end of the level before the void reaches them.
Some stuffs I've done so far
- Basic movement
- (Some) Controller support
- Inventory system
- Level system, although obscure right now
- Stab stab and pew pew (Melee and ranged weapons)
- Basic enemy following
Contributing
Feel free to make pull requests to improve any code I've written!